Take-Two Interactive reported its fiscal second-quarter results after the US market closed on Monday, November 9, 2026, ten days before Grand Theft Auto VI launches. There was no pre-order number, and the company said plainly that it would not give one. What it did say, on the record, is that pre-orders are "tracking far in excess of our initial expectations".
This article draws on Take-Two's press release, the earnings call that followed at 4:30pm Eastern, and two platform-holder posts published the next day: Sony's PlayStation Blog and Microsoft's Xbox Wire. Analyst estimates and third-party trackers are not company figures and are kept out of the confirmed column.
The Numbers Take-Two Reported
The quarter ended September 30, so it contains pre-orders but none of the launch. From the press release:
- Net Bookings of $1.60 billion, down 18 percent from $1.96 billion a year earlier.
- GAAP net revenue of $1.50 billion, down from $1.77 billion.
- A GAAP net loss of $54.0 million, or $0.29 per share, narrower than the $133.9 million loss a year earlier.
- Recurrent consumer spending made up 81 percent of Net Bookings.
The company reiterated its full-year outlook of $8.0 billion to $8.2 billion in Net Bookings for the fiscal year ending March 31, 2027. For the current quarter, which ends December 31 and contains the GTA 6 launch, it guided to Net Bookings of $3.35 billion to $3.50 billion and GAAP net income of $250 million to $276 million.
In the release, CEO Strauss Zelnick noted that the launch of Grand Theft Auto VI was ten days away, described pre-orders as being at unprecedented levels, and said the company expects a historic year. Chief Financial Officer Lainie Goldstein told the call that "the level of preorders generated is extraordinary" and that Rockstar Games is projected to account for roughly 37 percent of the year's Net Bookings, with Zynga at 34 percent and 2K at 29 percent. She also said the growth in expenses compared with last year is "primarily driven by marketing for Grand Theft Auto VI".
Why There Is Still No Pre-Order Count
Analysts asked more than once. Zelnick's answers were consistent. Asked why strong pre-orders were not built into the outlook, he said "we tend to avoid claiming success before it occurs" and that "there is really no need to update numbers right now." Asked what was driving pre-orders above expectations, he pointed to anticipation and positive press and added that "we still aren't ready to declare victory."
The nearest thing to a record claim came from the platform holders instead. Sony's PlayStation Blog post on November 10 states that "Grand Theft Auto VI is now the most pre-ordered game in the history of PlayStation Store." Microsoft's Xbox Wire post the same day calls it "the most pre-ordered title of all time on the Microsoft Store." Neither company attached a figure.
For context, the $751 million estimate that circulated last week came from Sensor Tower, a third-party tracker, and the August figure of $1.39 billion was Take-Two's total Net Bookings for all its games in the previous quarter. Neither is a GTA 6 pre-order number from the company.
Development Is Done, PC Is Not Mentioned
Two other answers on the call matter for anyone following the game. On launch readiness, Zelnick said "Rockstar has completed the development of GTA VI" and that the marketing campaign is set, so the job now is to deliver. After that, he said, "Rockstar will focus on what comes next, and we'll announce that in the fullness of time."
On platforms, asked about PC, Zelnick's answer was that "GTA VI is available on 2 consoles when it launches on November 19," and that any information on new versions "will always come from our labels." That is not a no. It is also not an announcement, and Rockstar has not made one.
Asked whether the company could shorten the gap between major releases, Zelnick said "our goal is to stay engaged with our consumers in between huge releases" and that recurrent spending now drives most of the business, with big launches as additional tentpoles. Some outlets have read that as a hint at faster GTA releases. The transcript does not support anything that specific, and we are not reporting it as a plan.
What To Watch Next
The first hard data arrives after launch, not before it. Take-Two reports its fiscal third quarter in early 2027, and that release will be the first to contain actual GTA 6 sales. Until then, the only official statements are the ones above: pre-orders ahead of expectations, a store record on both PlayStation and Xbox, and a company that is not ready to call it a win until November 19 has come and gone.


